More clues are adding up
Today SimGuruLyndsay, General Manager for The Sims Franchise has made a rather important announcement that doesn’t actually seem so important at first.
She announced that SimGuruDuke, who previously worked on The Sims Mobile is stepping into the role as a Senior Producer for The Sims 4. This role was previously taken by Grant Rodiek who worked as a Senior Producer on The Sims 4 all the way back from 2011 to this date.
The tweet mentioned that Grant Rodiek will from now on work on “a number of important and awesome Maxis things”. He’ll also no longer be sharing development talk regarding The Sims 4, considering that it’s no longer a Maxis game that he’s working on.
I want to welcome @SimGuruDuke to TS4! Joining us from TSM, he’ll be our Sr Producer for TS4! Don’t worry, @SimGuruGrant is still working on a number of important and awesome Maxis things. It’s going to be a great year for The Sims and we can’t wait to show you what’s in store!
— Island Lyndsay ?☀️? (@SimGuruLyndsay) April 30, 2019
Not about The Sims 4. Sorta like how former presidents often don't chat about policy – I don't want to get in the way of what Duke and the team are up to. Just isn't appropriate. https://t.co/XLFjZ2rgeq
— Grant Rodiek (@SimGuruGrant) April 30, 2019
So, how does this add up more receipts beside the ones we’ve found a few months ago that a New Sims Title is in development?
This would be Grant’s first important role switch in years – more specifically the first one in the last 8 years.
Grant’s work history clearly shows that he’s made a role switch only when he started working on a whole new Sims Title, including:
The Sims 3 (Lead & Associate Producer) from September 2005 to November 2010
The Sims 4 (Producer & Senior Producer) from 2011 to 2019
Also remember that it’s already known that EA had been looking for new people to join their new and small team of veterans (which could now also include Grant Rodiek) working on the next Sims Title.
One of the key things the career application had mentioned was:
Work closely with the Art Director, Production and Creative Director to create a vision for the game as we develop its initial look
Create a wide variety of concepts including characters, fashion designs, pose sheets and props
Create skin, cloth, eye and hair shading studies
Create a wide variety of concepts including vistas, structures, organic and hard surface props and vehicles
Create lighting schemes and color palettes that capture the tone of the world
Create environment mood paintings, lighting studies, color keys and scripts
Create concept model proxies as well as produce work of ranging styles and detail levels
All of the career listings mentioned creating a new Sims Game entirely from scratch, and it could be highly possible that Grant is now a part of that development process.